OBJ Model from Mega VoxelsĪs we said before, if you’re a game developer or 3D artist that needs a 3D file of your voxel model, then OBJ is going to be your best option inside of the Mega Voxels app. We will dive into each specific option below. And lastly if you want to share your scene or voxel model with another Mega Voxels user you’ll want to use the VOXEL file format. Alternatively if you are working on a larger scene inside of MagicaVoxel you will probably want to use the VOX file format which is natively supported by MagicaVoxel. For starters if you are a game developer that needs to put your voxel model into a game engine software such as Unity, you will need to use the OBJ model format. However depending on the project type, one file format might be more useful than the next. voxel file formatĪs you can see from the options above, no matter what type of project you’re working on, Mega Voxels most likely has an export format that will meet your needs. These are the Export formats supported by Mega Voxels: These are the different export options supported by the Mega Voxels editor. When the File menu is open, you should see a series of buttons with different file names. When opened tap on the button at the top left of the editor window with a hamburger icon. To access the export options inside of Mega Voxels, begin by opening your current voxel model or a new voxel model. How to See the Export Options for Mega Voxels There you can find a step by step tutorial on getting Mega Voxels running on your device. If you need help installing Mega Voxels, view our previous tutorial How to Install Mega Voxels. This tutorial supports Mega Voxels 1.1 or newer. But first we will show you how to access the export options. We’ll be going through the different options below depending on the needs of your project. Now you might be asking, how do I export from Mega Voxels? Fortunately, one of the great things about Mega Voxels is the many export options that they support. So you finally created the perfect voxel model inside of Mega Voxels and you’re ready to share your creation with the world. In this tutorial, we will discuss how to export your voxel models from Mega Voxels. More information about this issue, as well as shader compilation in general, can be found in our article.Mega Voxels offers many different export options that you can use. It was one of the reasons Unreal Engine games, especially those running on modern graphics APIs like DirectX 12, suffered from stuttering. The release notes contain dozens of other minor and major changes, but it is good to see Epic improving its PSO caching system. New Pipeline State Object (PSO) precaching mechanism aimed at reducing stuttering in DX12 games (now the engine skips drawing objects if their PSOs aren’t ready yet instead of waiting for compilation to finish).Shader compilation improvements, including a 2x speed-up in shader preprocessing.Improvements to Nanite and Lumen systems, two major features of Unreal Engine 5 responsible for virtualized geometry and global illumination.In the full release notes, Epic Games shared more information about other changes and improvements. We have already broken down how PCG and Substrate tools work when Epic Games first announced Unreal Engine 5.2 in March. New ML Deformer sample - a plugin for creating high-quality real-time characters with various deformations using machine learning technologies (the sample can be downloaded here).Substrate - a shading system that allows developers to control the look and feel of objects in video games and other real-time apps.Procedural Content Generation (PCG) framework - a toolset for creating huge open-world landscapes in real time.Unreal Engine 5.2 was released on May 11, with Epic detailing all the changes in a blog post:
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